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class ES10Index extends EnemyIndex { private int fxInitY; private int fxWeight; private int fxPowerX; public ES10Index(Position var1, SpriteAnimeData var2, Position var3, int var4, EnemyAction var5, int var6, int var7, int var8, int var9, int var10, int var11, int var12) { super(var1, var2, var3, var4, var5, var6, var7, var8, var9); this.fxInitY = var10; this.fxWeight = var11; this.fxPowerX = var12; } public void setInitY(int var1) { this.fxInitY = var1; } public void setWeight(int var1) { this.fxWeight = var1; } public void setPowerX(int var1) { this.fxPowerX = var1; } public int getInitY() { return this.fxInitY; } public int getWeight() { return this.fxWeight; } public int getPowerX() { return this.fxPowerX; } }